| hours | Task description |
|---|
 | Harden Win32 build |
 | Make windows SDK |
 | Restructure asset/media dirs for easier dists |
 | Make new net_test work in windows and run it |
 | Use ogre 1.4 |
 | Re-enable bugactor, but now through scripting as it should have always been done. |
 | Re-enable areas and triggers |
 | Add visual debug support (show axis, show aabb, show obb, show name) (only flags) |
 | Make sure console can change/inspect actors |
 | Fix the spawn hell (perhaps actor.spawnAt(spawnpoint), actor.spawn()) |
| hours | Task description |
|---|
| 4 | Upon shard load, create the controllers for all sessions. IN PROGRESS |
| | this means that session must be registered. |
| | upon reload all controllers are destroyed and default |
| | listeners are assigned that can only respond to |
| | loadshard requests. |
| 10 | Create php site |
| 2 | Create phpbb forum |
| 4 | Remake the build system in linux (cmake?) |
| 4 | Reload of scene by client demand. IN PROGRESS |
| ? | Job,Task,Schedule? |
| ? | A Simple level defined |
| ? | Checkout OgreAL: http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=3293 |
| 4 | Clean up dead code + unused content |
| ? | Handle connection timeout gracefully (e.g. timeout callback?) |
| hours | Task description |
|---|
| 4 | Relocate test to common place and make testing environment |
| 6 | Make linux Core Developer Kit |
| 4 | Make automatic resource loading work again |
| | Perhaps skip the resource listing on connect and instead catch ogre |
| | resource errors and translate them into asset get requests? |
| ? | Ambient music |
| ? | Sounds (feet, magic sound, drop sound, bugs-sound, enemy sound, snow and ice sound) |
| ? | Re-evaluate sceneloader and add (change) c++/scripting api to support the result. |
| ? | Improved level mesh: |
| | Radiosity |
| | Better texturing |
| ? | Sime simple obstacle meshes (stone, crate, barrel) (MISSING CRATE) |
| ? | Scaling of actors symmetrically (Postponed: collidables and rigids should initially not scale) |
| | be ware that normals change size during scale! |